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### 2nd Pic is Of 1440P Monitor
Well It's a Good Idea Towards AxOS But While Youre working on dashboard Ive seen past 2 Pr's so would you mind taking a look why the dashboard gets bad rendering when decreased 100> |
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Yeah Im using the 1440p = 100% scaling |
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Before I make a code review, I'd like to make a comment from the video. The animations looks very cool, but it looks like the dashboard pops out of nowhere. Could you just improve that animation please ? Oh, and the bad rendering is about the text rendering ( |
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@0x0WizA it is done. |
@LeVraiArdox please see updated demo video. I improved the animation logic so the dashboard doesn't just pop out of nowhere. Also, I fixed the text rendering issue when using the dashboard scale feature on a system scale >1. Seems to work well. and is stable and smooth. |
| Behavior on x { | ||
| enabled: scaleWrapper.slideAnimEnabled | ||
| NumberAnimation { | ||
| duration: scaleWrapper.animDuration | ||
| easing.type: Easing.BezierSpline | ||
| easing.bezierCurve: [0.4, 0.0, 0.2, 1.0, 1.0, 1.0] | ||
| } | ||
| } | ||
| Behavior on y { | ||
| enabled: scaleWrapper.slideAnimEnabled | ||
| NumberAnimation { | ||
| duration: scaleWrapper.animDuration | ||
| easing.type: Easing.BezierSpline | ||
| easing.bezierCurve: [0.4, 0.0, 0.2, 1.0, 1.0, 1.0] | ||
| } | ||
| } | ||
| } |
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I'd suggest using Appearance.animation.elementMoveEnter and Appearance.animation.elementMoveExit
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I tested this out, but the animation feels a bit off like it’s too linear and lacks the smoothness of the original. Even though the logic is theoretically identical, there’s a noticeable difference in the execution. It might be best to stick with the hardcoded segment for now to maintain that fluid feel.




Dashboard Overhaul
Update: If I am saying overhaul, it must be an OVERHAUL!
Summary
Fixes
Updated Demo
updated.dashboard.overhaul.demo.mp4